A downloadable game for Windows

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Rated 15 for mild blood and death.

Welcome To The Old Eagle Motel. We Always Have Time For You.

She never expected to find him dead.

The Old Eagle Motel is a third-person, narrative driven, paranormal mystery game set upon the Great Plains of an alternate New Mexico, following the story of our dual protagonists: Dakota; a kind-hearted, older Cherokee journalist, and his young but fiercely determined Malaysian goddaughter, Alya.

Unexpectedly, the spiritual and emotional connection between the two allows them to communicate across time, enabling them to overcome the obstacles they face in pursuit of uncovering the truth of Dakota’s death at The Old Eagle Motel: Anything Dakota changes in the past will have consequences for Alya in the present.

However, not everything is as it seems as the godfather-daughter duo slowly come to suspect there’s something more sinister to this mystery than a simple murder. What truly happened in this desert oasis, where they always have time for you?

Alya can send certain items back in time to help Dakota

  • Roughly a 40 minute play-through experience
  • 2 separate player controlled protagonists 
  • Narrative driven gameplay through pickups and environment
  • Instantaneously switch between two moments in time to solve puzzles
  • Changes in the the PAST affect the PRESENT
  • Explore the motel in both the day and night 
  • Keep a record of your findings
  • Can you solve the mystery? 

Keep track of items, clues and transcripts gained throughout the game

Designed, Developed & Created by

More From NDLSS Studios

Developers of Imperium


We are a team of avid Game Design Students who aim to make narrative driven games paired with eye-catching visuals that will stick with you even after the credits have rolled. 

The Old Eagle Motel is our second collective venture into the realm of Game Design and Development, having been tasked with making a gaming experience from start to finish in just 53 days


Producer/ Narrative Design Lead/ Narrative Programmer - Kerri Squires itch.io

Kerri Squires has experience with fictional writing, screenwriting, narrative design and team management. Previously specialising in comedy, she has spent the past few years expanding  into the horror genre. She loves being able to work on character interactions and bringing their personalities to life

Level Design / Narrative Design / Sound Design - Archie Ryland (prev Game Designer for Cerebral Surge)

Archie Ryland enjoys wizards, galactic war, excel and desmos, none of which were involved in the making of this game unfortunately, but he’ll leap at an opportunity to work outside of his comfort zone.

Lead Programmer/ Technical Artist/Environmental Artist/Tailoring Artist - Seamus Moore        ArtStation      Instagram

Seamus Moore has experience in all things Unreal Engine, traditionally experienced in environment art they pushed themselves this year to develop their programming and technical art skills. Alongside this they created garments seen on the protagonists and the policeman using Marvellous Designer. He loves golden retrievers and coffee.

Art Director & Character/Architecture Artist - Niki C. Swinfen-Wilkes ArtStation

Niki CSW has experience in 2D & 3D character and environment art, specialising in non-traditional cell-shaded art and textures. They enjoy fast music, beautiful games, and black coffee.

Lead 3D Model Artist & Texture Artist - Durrah Razfan itch.io

Durrah Razfan has experience in 2D and 3D art, in this project she learns how to do UV mapping and texturing properly in Procreate and Maya as she works closely with Niki, the art director. Durrah  is filled with rage and a lust for murder ⋆౨ৎ˚⟡˖ ࣪, a feeling that she wishes to unleash upon the world. However, since we informed her that this is illegal, she has decided to work in video games instead. She likes sad girl music and gore movies.

With special thanks to:

Voice Acting (Receptionist) - Lydia Kay

Music

Clara Smith - Deep Blue Sea Blues

Archie Ryland - Main Theme & Death Of A Journalist Theme


Produced By

More From Octopus 8 Studios

Many thanks to Octopus 8 Studios for giving us the chance to put our design skills and special talents to the test over these past 53 days. If you want to check out the other games produced by Octopus 8 Studios during this event then click the logo above.



1.  Download the TheOldEagleMotel .zip file and unzip/extract files

2. Click and run the 'TheOldEagleMotel.exe' application to play our game!


Download

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Click download now to get access to the following files:

TheOldEagleMotel.zip 1.7 GB
Version 1

Comments

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(1 edit) (+1)

That was a great story! A well-presented one! I really enjoyed walking through it. The plot kept the tension right until the end. The graphics are just a really great decision! However there were a few things that are likely to be seeking some improvements.

First of all, guys. A compass in the upper part of the screen or a simple marker! Please :)  I might not be that shrewd and good at orienting myself even at small maps like this one in the game. But still, that would do good. 

Secondly. I own an RTX 4070 but the shadows kill it just a bit. I think this part is just to be your next action in optimization so I'm being chill about this one.

Everything else is great! Keep it up! Gonna be waiting for part 2 or another game!

Just finished this game, I'm not quite sure how to process the ending.

The body-swapping time travel felt unique for sure. The puzzles with it weren't mind blowing but all made sense. The biggest complaint I have with the game has to do with performance, I had framerate issues in a few places even on low graphical settings which I imagine had to do with the frequent use of reflections (I could be wrong on this though, at the very least it was rarely detrimental).